1. grizandnorm:

Tuesday Tips - 2 Basic Storyboarding RulesHere’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!-Norm

    grizandnorm:

    Tuesday Tips - 2 Basic Storyboarding Rules

    Here’s 2 tips that are so simple it hurts when I forget them. In the process of re-boarding over and over, they can be lost in the shuffle sometimes. Drill these 2 tips into your head!

    -Norm

    1 day ago  /  8,567 notes  /  Source: grizandnorm

  2. grizandnorm:

Tuesday Tips SUPER WEEK - More Acting Less AnatomyI’ve received a few message asking me how to draw simple generic characters (male, female) for story boarding, and what to do when there’s no character design. I will go over all that stuff, but I need to emphasize something first. I used to be obsessed with muscles and specific anatomy when I was drawing anything. Thanks to 90s superhero comic books and raging hormones, it kept me from embracing the storytelling aspect of sketching. Even later on in art school, I would spend WAY took much time on getting that perfect line quality. Animation Storyboarding squashed most of those inclinations out of me, and that’s good. I need to confess that I almost caved in and “cleaned up” the drawings on this page. This is how I draw when do a “first pass” or just trying to find ideas. That way, I don’t lose the energy or feel of my first instinct when approaching a sequence. Here’s something you’ll hear many times if you hang around story people: “It’s not about pretty drawings.” I agree and disagree to a certain extent, but the sentiment is right. It’s about telling a story and not letting other things (like lines, musculature, clothing, etc.) get in the way of doing so clearly.Once again, message me if you have requests for the next installments.Norm

    grizandnorm:

    Tuesday Tips SUPER WEEK - More Acting Less Anatomy

    I’ve received a few message asking me how to draw simple generic characters (male, female) for story boarding, and what to do when there’s no character design. I will go over all that stuff, but I need to emphasize something first. I used to be obsessed with muscles and specific anatomy when I was drawing anything. Thanks to 90s superhero comic books and raging hormones, it kept me from embracing the storytelling aspect of sketching. Even later on in art school, I would spend WAY took much time on getting that perfect line quality. Animation Storyboarding squashed most of those inclinations out of me, and that’s good. I need to confess that I almost caved in and “cleaned up” the drawings on this page. This is how I draw when do a “first pass” or just trying to find ideas. That way, I don’t lose the energy or feel of my first instinct when approaching a sequence. Here’s something you’ll hear many times if you hang around story people: “It’s not about pretty drawings.” I agree and disagree to a certain extent, but the sentiment is right. It’s about telling a story and not letting other things (like lines, musculature, clothing, etc.) get in the way of doing so clearly.

    Once again, message me if you have requests for the next installments.

    Norm

    1 day ago  /  6,537 notes  /  Source: grizandnorm

  3. grizandnorm:

Tuesday Tip - Beat Boards / StoryboardsIt can be a daunting task to just “start storyboarding”. Because there’s so many things to think about when storyboarding, we all need a roadmap to know where we are going. Beat boards are not even the first step to creating a story, but it’s often the clearest way to pitch an early concept to someone. It’s also very useful to plan out the larger beats of a large physical sequence (action, chase, etc.). This way, you don’t have to go on a limb for a week or two and have to redo it all if it doesn’t work. They’re sort of like your Key Poses in animation, but put on a story scale. Does that make sense? Message me if you have any questions or suggestions about future posts.Norm

    grizandnorm:

    Tuesday Tip - Beat Boards / Storyboards

    It can be a daunting task to just “start storyboarding”. Because there’s so many things to think about when storyboarding, we all need a roadmap to know where we are going. Beat boards are not even the first step to creating a story, but it’s often the clearest way to pitch an early concept to someone. It’s also very useful to plan out the larger beats of a large physical sequence (action, chase, etc.). This way, you don’t have to go on a limb for a week or two and have to redo it all if it doesn’t work. They’re sort of like your Key Poses in animation, but put on a story scale. Does that make sense? Message me if you have any questions or suggestions about future posts.

    Norm

    1 day ago  /  2,330 notes  /  Source: grizandnorm

  4. grizandnorm:

Tuesday Tips SUPER WEEK - Push it!Clarity is probably the most important thing to think about at all time when boarding. Pushing your poses to an undeniable level of clarity will improve the clarity of the storytelling in general. Don’t leave space for uncertainty in posing out your characters. Your audience will be more engaged and entertained by the sequence.This is the last post for the Super Week. I hope you enjoyed it. Back on the regular schedule next week (Every Tuesday).Norm

    grizandnorm:

    Tuesday Tips SUPER WEEK - Push it!

    Clarity is probably the most important thing to think about at all time when boarding. Pushing your poses to an undeniable level of clarity will improve the clarity of the storytelling in general. Don’t leave space for uncertainty in posing out your characters. Your audience will be more engaged and entertained by the sequence.

    This is the last post for the Super Week. I hope you enjoyed it. Back on the regular schedule next week (Every Tuesday).

    Norm

    1 day ago  /  20,399 notes  /  Source: grizandnorm

  5. grizandnorm:

Tuesday Tips - Clear SilhouetteSilhouette in character posing is crucial. It will make or break a design, storyboard or animated piece. Have a great Tuesday everyone!Norm*Message me for more suggestions on Tuesday Tips!

    grizandnorm:

    Tuesday Tips - Clear Silhouette

    Silhouette in character posing is crucial. It will make or break a design, storyboard or animated piece. Have a great Tuesday everyone!

    Norm

    *Message me for more suggestions on Tuesday Tips!

    1 day ago  /  1,321 notes  /  Source: grizandnorm

  6. junxyard:

Vincent Perriot

    junxyard:

    Vincent Perriot

    (via jesuschristwasanonlychild)

    4 days ago  /  1,713 notes  /  Source: junxyard

  7. thezodiack:

Spirou and Fantasio/Blacksad/Hazel crossover by Juanjo Guarnido and Juan Diaz Canales

    thezodiack:

    Spirou and Fantasio/Blacksad/Hazel crossover by Juanjo Guarnido and Juan Diaz Canales

    (via jesuschristwasanonlychild)

    4 days ago  /  69 notes  /  Source: thezodiack

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    4 days ago  /  4,968 notes  /  Source: theartofanimation

  9. (via swegener)

    6 days ago  /  669 notes  /  Source: lelisseptim

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    6 days ago  /  6,310 notes  /  Source: fucktonofanatomyreferencesreborn

  11. (via swegener)

    6 days ago  /  35,780 notes  /  Source: cameramese.exblog.jp

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    6 days ago  /  4,112 notes  /  Source: The Atlantic

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    6 days ago  /  10,453 notes  /  Source: azertip

  14. gabo-arrellaga:

Character poses and expressions!

    gabo-arrellaga:

    Character poses and expressions!

    (via jesuschristwasanonlychild)

    6 days ago  /  34 notes  /  Source: gabo-arrellaga

  15. artistisutambler:

eugenetrepanier:

David Mack’s Kabuki by Jason Pearson.~

David Mack on Tumblr

    artistisutambler:

    eugenetrepanier:

    David Mack’s Kabuki by Jason Pearson.~

    David Mack on Tumblr

    (via thewayilikecomix)

    6 days ago  /  229 notes  /  Source: eugenetrepanier